Using this DND monster, difficult and unfair low -level battle

When seasoned players start the new Dungeons & Dragons campaign after the epic adventure for several months or years, they can start by thinking that they can handle anything. When they were there, and when they fulfilled that attitude, they would forget that they were not as invincible as they used to be. It is fun to remind you that even low levels may be difficult as time changes and returns to level 1.

You can only do what you have to do to face this feeling. Throw completely the walls and unfair encounters at low -level parties and see how they react. Of course, do this for fun. We do not cause TPK as soon as they get rid of fun from the player or as soon as they start the game.

Flock of stir -fried

Not one, but a real swarm

Stir -fried through the sky in the DND.

John Tedrick's Swarm of Stirges

Stir -fry as an enemy and statistics block doesn't seem too difficult at first glance. Throwing the sub -level parties is appropriate. The moment you become unfair is to actually throw herds at the party. The swarm can have 1,500 to 30,000 creatures, so I want to show that the crowd actually means here.

This means that if you use at least five swarm stirges, your player must cope with being overwhelmed with too many creatures around. You can make it difficult to pass through the space. Players will cause piercing damage, abandon, and constant necrosis damage to failed saving, and most of all, they have immunity to almost all crowd control effects, resisting blur ding, piercing and slashes. They will be difficult to go down to the group and are completely unfair to parties without magic users.

array

Use all their versions

Moldy MyConids gathers around the fallen community members of Dungeons & Dragons.

CAROLINE GARIBA's MyConids

MyconIds is okay by yourself, but once you make a plan and use all versions, the player will be seriously dangerous. ADLTS and bean sprouts do not do much. The biggest thing you can get is BludeGoning and Dok Damage. Spore will also give a stunned state. The place where work can actually go out with myconid sovereignty.

MyConid Sovereign has multi -rart tag and combines with regular adult attacks and stuns, so you can slam twice at a time. But behind the scenes, the animation spores offer the opportunity to change the body into a myconid spores. Watch a few of them falling into the cemetery, so that the area is flooded with the undead and turns into an overwhelming species a few days before the party arrives.

Black Dragon Wyrmling

Wyrmlings of the hideout is also dangerous

Black Dragon Wyrmling of Dungeons & Dragons.

Martin Mot's art

Although not as fatal as adult opponents, Black Dragon Wyrmling is a sufficient threat to low -level parties. But with some adjustments, you can crank that CR in 2. Coral breathing and multi -tracks are not enough to make this battle completely unfair. This Wyrmling provides criticism based on the founded swamps.

In the hideout of an adult dragon, you can add Paul Water and San Hayes to the party's meeting to see in advance waiting for the actual dragon battle. You can take legendary actions in the adult version and use it here to win unfair but technically. This creates a perfect boss with some spices.

Jigger

Unbalanced in the book

It shows Dungeons & Dragons images.

HELGE C Balzer's art

Gibbulsu is actually quite difficult to particles in itself. The bite attack knocks out the failure of a failed storage player, and the player who falls to a 0 hit point in this attack actually dies. SpitTle, which is blinded, causes failures, maintains a failure, and encounters various targets in the area.

When the player needs to listen to the gibber and roll the chart, the possibility of losing action, bonus behavior, exercise waste and random attacks are all fatal results when dealing with this creature. It is very unfair to throw it away.

Intellectual detective

Play with their hearts

Intelligent detective from Dungeons & Dragons from Dragonborne's mind.

Mark Zug's Intelligence Detective

This is interesting. It is not too scary in itself. To make the intelligence term unfair, you can adjust it a little. Start with a creature that has already stolen your body. Regardless of whether or not to release a popular character, regardless of whether or not to introduce intelligent explorers who have the courage of intelligence or the shell of the dead for a whole time.

There is not much to do about the entire village of the body controlled by this small burger. They are rarely damaged, but if one of the party members is unconscious, the explorer jumps from the occupied body to the party member, knowing everything he knows and using it to them.

POLTERGEIST

I confuse the party and bothers you

Poltergeist attacks a party with a lot of items floating in the air in DND.

Anna Pavleeva's Poltergeist Attack

Another living organism that has been immune to many conditions is hardly counted how low -level parties can deal with them. Poltergeist can be a lot of fun and creates a completely unfair encounter with creativity. Resistance means that it will have difficulty in dealing almost all damage.

Poltergeist is invisible and can be a threat to all resistance and exemptions. To make things more unfairly, you can make the object slam and telecinetic thrust into an object that throws a nearby polar ger and a slams, so that the meeting can be made very unfair.

Ankheg

Use the chimney to your advantage

Dungeons & Dragons, look at the riders of the horse of Domenico Cava

Ankheg of Domenico Cava

Ankheeg is a decent challenge for low -level parties, but one of the ways to make it unfair is to adjust some of how it reacts to the party during the battle. You can use the flicker spell to use the flicker spell to protrude, damage it, and do the same thing before hiding it before hiding it again.

Angkoga will protrude or damage and create a disappointing situation for a low -end party that can't be caved underground again. San spray ability can shoot acid from afar and hit multiple party members at once.

Ocher jelly

Constant battle

Dungeon & Dragon image showing ocher jelly.

Mark Behm's art

One of the most unfair things in that -level party is to confuse it with a battle that seems to never end. Whenever a large or medium ocher jelly is hit by slash damage or blogdy, it will be divided into two new ocher jelly. Each jelly gains its own initiative and switches to action. The downside is that it is separated between jelly when the heat point is divided. What makes it unfair is that there are several large ocher jelly in one area.

This can be completely rude, but you will be flooded with too many split ocher jelly on the bottom of the basement, overwhelming the party and feel like an endless unfair fight. To be more difficult, you can use their spider climbing ability to make a small ocher jelly in a place where you can't reach, and climb the walls and ceilings so that the fight will never end as it doesn't actually reach.

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