What needs to be improved

Key Takeaways

  • It reworks Tomb Raider 4's Egyptian theme to create new visual separation between each area.
  • Improved the rope swing mechanics in Tomb Raider 4 and 5 for a smoother, less frustrating experience.
  • We've enhanced the tightrope walking controls in Tomb Raider Chronicles, making movements more fluid and modern.



Following the success of the remaster tomb raider The trilogy, Aspyr and Crystal Dynamics will now follow with a remastering. Tomb Raider: The Last Revelation, Tomb Raider: Chroniclesand Tomb Raider: Angel of Darkness. It was announced as follows: Tomb Raider 4-6 Remastered will arrive at playstation 4 and playstation 5 But there are a few things the developers need to get right in order to wrap up the next few chapters of Lara Croft's globetrotting adventures.

relevant

Which Tomb Raider game is your favorite?

The latest Tomb Raider titles/remakes are some of my favorite video games, but my favorite Tomb Raider title is the 2013 Tomb Raider/Tomb Raider Definitive Edition game. This was one of my favorite titles to play on PS4. This is exactly why I came back to the Tomb Raider franchise. And the storyline about Himiko was really interesting and enjoyable.

Tomb Raider 4 It seems to fit well with the original trilogy, but tomb raider 5 It acts as one big flashback to the events of the previous installment, Tomb Raider 6 (looked more favorably these days) Although a stylish item at the time of its release, it was widely criticized for lacking authenticity compared to its predecessor. None of these games are perfect. Tomb Raider 4 It's arguably the more beloved title of the three, and there's still a lot that needs to be ironed out to make it a more enjoyable experience.



7 Egyptian theme rework

Here are a few variations on the Egyptian setting.

Lara Croft standing in one of the Egyptian levels

Tomb Raider: The Last Revelation

developer
core design

publisher
Aidos Interactive

released
October 31, 1999

one of the following Tomb Raider 4's biggest selling point is also one of its biggest drawbacks. final revelation It feels like it has everything you could expect from the original. tomb raider It's a trilogy, but that's why it can get quite repetitive. The level design is still excellent, as the setting is actually interpreted as a faithful representation of Egypt, but the levels are less varied than some older games.

Everything takes place in Egypt, which is a huge departure from the norm, but it also means that jumping from Karnak to Cairo and Giza doesn't offer much of a change. For remaster, Tomb Raider 4 It would certainly benefit from a rework that would create a unique visual separation between each Egyptian environment, making every area feel fresh rather than a rehashed version of previous major Egyptian cities.


6 Make your rope swing less trivial.

Prevent multiple unintended deaths due to unreliable mechanisms

Lara Croft using a rope swing

Tomb Raider: The Last Revelation

developer
core design

publisher
Aidos Interactive

released
October 31, 1999

Like Spider-Man's web shooters, many games benefit from creative travel mechanics that make the environments feel more interactive. As Lara Croft traverses Rome, the Russian coast, islands off the coast of Ireland, famous Egyptian landmarks, and throwback New York, it's important that she has a viable means of getting around. However, there were many complaints, especially about Lara's tightrope escape. Tomb Raider: The Last Revelation and Tomb Raider: Chronicles. In fact, players found moving between platforms so cumbersome that they were asking for help in online threads.


For reference, here's how to properly swing a rope: Tomb Raider 4 and tomb raider 5:

  • Get down to the bottom, line up, sprint, and press jump when you're done swinging.

It all sounds very simple, but it would be much easier for Aspyr and Crystal Dynamics to completely rework the rope swing system to make it less clunky and more intuitive. Especially since it saves Lara Croft from several embarrassing deaths.

5 Make tightrope walking faster

Famous archaeologist Lara Croft can move faster than that.

Tomb Raider Lara Croft is walking a tightrope

Tomb Raider: Chronicles

developer
core design

publisher
Aidos Interactive

released
November 24, 2000

As if rope swings weren't bad enough, there's also the matter of tightrope walking. Tomb Raider: Chronicles. Sure, it makes sense that Lara Croft doesn't cross the tightrope like a superhuman, but it's also unpleasant to see her sauntering across the tightrope as if she weren't an archaeologist renowned for her intelligence and athletic prowess.


Besides the tightrope walk taking too long, the controls aren't the smoothest either. The actual process is to make Lara walk forward, but the trick is to press the arrow in the opposite direction of the direction she is leaning when she starts shaking as if she will fall. This is one of the trickiest parts of the Rome levels despite the lack of any real threat, so it wouldn't hurt to adapt it to make the overall motion more fluid and incorporate the latest PS4/PS5 controls.

4 All bug fixes

Many bugs make the game less difficult.

glowing roman soldier lara croft shooting enemies


Tomb Raider: Angel of Darkness

system

PC-1 PlayStation-1

developer
core design

publisher
Aidos Interactive

released
June 20, 2003

Just like the remastered version tomb raider Trilogy, Crystal Dynamics, and Aspyr have had some notable achievements. Bugs that need to be fixed in all three games (teaLast Revelation, Chroniclesand angel of darkness), which will make your gameplay experience more enjoyable overall. This bug involves Lara glitching inside a wall and leaping up to a higher platform, triggering a cutscene with an enemy inside the wall, falling through the floor, and holding a gun in Lara's hand while climbing. Tomb Raider 6 — If the game simply crashes.

Below are some of the known bugs: Tomb Raider: The Last Revelation, Tomb Raider: Chroniclesand Tomb Raider: Angel of Darkness:

  • Corner Bug – Stand right next to the corner, turn 45 degrees away from the wall, then jump to allow Lara to climb to the top of the ledge.
  • Flare Bug – Face the wall, turn slightly to the left, drop the flare, roll and crawl, then grab the flare again. Lara teleports to the top of the platform.
  • Trigger Bugs – You start by doing a Corner Bug or Flare Bug, and if you start jumping when you're inside a wall, you can potentially trigger events such as spawning enemies or activating cutscenes.
  • Falling Through the Floor Bug – Position Lara in front of a slope and press the roll key, then press the roll key again to cause Lara to fall through the wall to the next level.
  • Holding Weapon Bug While Climbing – Draw a weapon, jump, go to inventory in the air, then select another weapon.
  • Mickey Mouse Voice Bug – Occurs randomly when Lara speaks faster than normal.
  • Tomb Raider: Angel of Darkness It crashes unexpectedly.


4:37

relevant

Ranking the 6 Tomb Raider games with the best stories

The Tomb Raider franchise and its iconic heroine Lara Croft have been telling audiences incredible stories over the years.

3 Reduce loading times between areas

Long loading times can be confusing

Temple interior loading screen

Tomb Raider: The Last Revelation

developer
core design

publisher
Aidos Interactive

released
October 31, 1999

in Tomb Raider: The Last RevelationSome of the loading screens dragged for an indeterminate amount of time between new levels/areas. It's easy to appreciate the architecture inside the tombs and even the period-appropriate hieroglyphic markings, but it's a bit disorienting to wait too long between new locations, especially after solving a particularly difficult puzzle.

After completing a level, players often want to keep re-orienting themselves, so if it takes too long to load, it can feel tedious. It might not be realistic to completely remove loading screens, especially since the developers are using the same engine and code as the original game, but it might be more feasible to shorten the loading time, or at least insert a notification instead of telling the player which area to be in. You can. They're going in.


2 Make cutscenes skippable

Experienced players want to jump right into the action.

Lara Croft tilting sunglasses down with gun in hand in front of blue lightning background

Tomb Raider: Chronicles

developer
core design

publisher
Aidos Interactive

released
November 24, 2000

It may seem blasphemous to even consider skipping cutscenes. Tomb Raider: Chronicles It's full of backstory about Tomb Raider: The Last Revelation. However, since the game is primarily one big flashback, it's not necessary for seasoned players to watch every event as they recall it.

Rather, while new players will benefit from cutscenes, veteran players will be able to just pass by and enjoy the scenery rather than investing too much in a story they'll remember all too well. You don't have to take it away Tomb Raider: Chronicles Making cutscenes skippable would require solving the same problems as the loading screen argument and making the game flow more smoothly.


1 Modified overall gameplay flow

Get your original controls back

Lara Croft kneels and wields dual pistols

Tomb Raider: Angel of Darkness

system

PC-1 PlayStation-1

developer
core design

publisher
Aidos Interactive

released
June 20, 2003

A complete failure of the control plan occurred. Tomb Raider: Angel of Darkness At launch, the original controls in particular were made identical to the PS1, primarily using the D-pad for movement and leaving out the analog sticks entirely. At the time, most PS2 games utilized the analog stick in some sort of experimental way. Sony wasn't very pleased. tomb raider Since the PS2 premiere did not include a full controller, Sony instructed Core Design to change it. This all happened when the game was already well behind schedule, so Core Design had time constraints and couldn't work around it.


This frustration results in clunky controls, including: Tomb Raider: Angel of DarknessEspecially on PC, since none of the original controls transfer over well from other platforms. A remaster should fundamentally fix the control issues, and it almost certainly will. angel of darkness The stupid strength system (where the “I think I'm stronger now” meme started) should be removed (or reworked) and the introductory and Kurtis levels with unfinished/unreachable areas should also be polished.

Tomb Raider 4-6 Remastered Tag Image

Tomb Raider 4-6 Remastered

Leave a Comment