Why Slitterheads' Normal Human Hosts Still Matter

Rarity held by human players at face value slitterhead It seems like a scene stealer in basically every way. These are each unique legal characters and not other Husks that players can swap out. slitterhead.




It would be interesting to adopt a unique playstyle that would have some impact on the possessions of ordinary humans. slitterheadCertain missions may use rarities of , as some players prefer the blood-soaked powers of one character over another. This means that the numerous nameless humans the player owns should still retain some meaning throughout the game. slitterhead If that becomes the basis of the gameplay.

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Slitterhead's chase sequence requires a pedestal near or next to the fight in gameplay.

The battle is without a doubt slitterhead's gameplay emphasis, but another interesting aspect is that it is premised on chase sequences where players and enemies are pursued. One of the older types of chase sequences has already been revealed, which appears to be at the beginning of the game where players are guided through a tutorial on how to own various individuals, including owning a dog for the first time.


The player is soon attacked by Slitterheads, who must abandon their human disguise and traverse their bodies to create distance and navigate the environment. The tension is very high in this particular sequence, with the humans scrambling around as Hyoki doesn't seem to be able to properly control them yet.

The chase sequence, in which the player runs away from Slitterhead and traverses it by possessing another body, has the potential to be thrilling, as it may be the only time the player feels truly overwhelmed or helpless. Especially when the player doesn't have any rarities. reside It would be fantastic if each chase were fully explored, a dynamic and powerful circuit that hots the slitterhead's trail, intercepts it and enforces sustained possession when possible.


Slitterhead's non-rare humans may be where the game's horror shines brightest

Even if the player resides with a purposeless human in combat, there are usually enough companions for the player to bounce between, and how tense these encounters can be in the story will depend on the rarity the human is attuned to and how weak they are. . Likewise, there are chase sequences where the player tracks down Slitterhead, and I hope that by having the player become the hunter in these situations, it doesn't completely dampen the sense of dread. However, the chase that pursues the player can maintain a sense of fear and tension by giving the player new traversal challenges to overcome while knowing that the powerful Slitterhead is there.


For example, Rarity's active skills transfer to common skills for normal humans, so it's unlikely that normal humans will be completely worthless in chases or combat. The chase sequence itself may err on the side of the action being too strong and not as scary as it might otherwise be, but having the players being chased by menacing body snatchers who appear unable to defend themselves is a golden opportunity to truly channel no see. All the horror that Bokeh Game Studio can muster.

It would be more helpful if non-Rarity humans were relatively weak and had trouble sprinting effectively at Slitterheads. There are far fewer instances of getting hit by Slitterheads and having trouble making any sort of dent in their extensive health bars. Rarity is where the fantasy of power fighting scary creatures can come in, but regular humans have to feel the weight of fear. slitterhead We can provide it.

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