Yotei's ghost is a great development, but I miss the essential part of the ghost of Tsushima.

In many ways Yotei It is a master class not only to respect the predecessor but also to create a better sequel. It is very difficult to cause a powerful predecessor, especially well -made predecessors. Tsushimabut Yotei I managed that achievement.

when Tsushima The world, which began five years ago, was deeply immersed in the suppression of Covid-19 Pandemic, but it was much easier to spend time at locking thanks to JIN's trip to Sakai. Of course when Yotei It was released last year, and I was ecstatic. I was forced to be forced by the new hero ATSU, but also forced time jumps and fresh weapons. Thankfully, this aspect Yotei I met my expectations and exceeded it, but I have one. Tsushima I missed the feature: linear -centered story.

Although it is a ghost of Yotei's open storytelling work, I am craving to the linear approach of Tsushima.

This ghost of this Yotei battle function will faint you when you first saw it.

Don't be wrong, Yotei'The free -oriented way to tell the story has been well done, but the liking story -based stories has always been dragged into the linear path. This does not mean that I don't like a free ram game. Red Dead Redemption 2,,, Cyberpunk 2077,,, Strandand Marvel's Spider -Man It's my favorite game for the past 10 years, but I prefer to go from branch A to branch B. Our last part 2 and War. Yotei One of the long lists is to remix the many functions of the predecessor and to develop the story.

Yotei Photo Mode Guide

Yotei The open map gives a much more meaningful feeling TsushimaGreat. But some of me wants that the side that was inspired by the open world was simply side activity and how ATSU was not dealing with Yotei Six. The player speaks much more about how to break down the group. But I think that if you have a harder linear buildup, the final game tension will be much more emotional. If you have several quest markers related to Yotei Six, you can ruin your focus, but this is purely preferred.

Oni in Yotei's ghost

Yotei'The free -oriented way to tell the story has been well done, but the liking story -based stories has always been dragged into the linear path.

At the end of the day, Yotei's ghost sticks to landing.

Overall, this criticism is a small drop in much larger water filled with praise. Honestly, after YoteiIt can be difficult to go back TsushimaDespite how much I liked the first chapter. Landscape, battle, music or wolf addition, etc. Yotei Take the series of Sucker Punch to a new height.

Yotei file size ghost dictionary load date PS5

I can be in a few. YoteiOpen end storytelling, but it's okay. Ultimately it is still one of the most impressive games of the year. My main criticism is the ability to choose how the story of the player develops, but all are finished at the same ending, which is truly powerful.

TsushimaThe more linear center of the path can scratch my brain in a better way, but when comparing two things beyond storytelling Yotei Still, I rule the best for me. Playing with ATSU was an amazingly emotional revenge ride. Sucker Punch has done a beautiful work of producing the main character who is physically and emotionally injured, and it is one of the strongest this year for her no matter how her story unfolds.


Yotei tag page signs of art

System

PlayStation-1


Released

October 2, 2025

ESRB

Mature 17+ / blood and gore, drug reference, intense violence, language, partial exposure, alcohol use

Publisher

Sony's interactive entertainment


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